Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A sudden war destroys Wayne Ellis's trade routes and contacts, forcing Wayne Ellis to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Make an unexpected connection outside Wayne Ellis's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Wayne Ellis is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scout (Explorer). |
5 |
35 |
Psychologically damaged by Wayne Ellis's time in the scouts. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
38 |
Spent time maintaining and using heavy vehicles. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
42 |
Wayne Ellis rise to a position of power in Wayne Ellis's colony or corporation. |
7 |
43 |
Promoted to Citizen (Corporate) rank 1. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
45 |
Gained a contact. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
50 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Citizen (Corporate). |
10 |
53 |
Wayne Ellis is rewarded for Wayne Ellis's diligence or cunning. |
10 |
55 |
Promoted to Citizen (Corporate) rank 3. |
11 |
55 |
Continued as Citizen (Corporate). |
11 |
58 |
Wayne Ellis gain experience in a technical field as a computer operator or surveyor. |
11 |
59 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |