Retired Petty Officer, 3rd class We Pa-paak  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 62 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 3 (-1)111763
High energy, Fun to be around, Vitiligo patches
 
Skills
Admin 2
Athletics (Endurance) 1
Deception 1
Diplomat 2
Drive (Mole) 1
Electronics 0
Flyer (Ornithopter) 1
Jack-of-All-Trades 1
Mechanic 2
Persuade 1
Profession (Colonist) 0
Science (Space Sciences) 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person04
Citizen Colonist 01
Navy Line/Crew Petty Officer, 3rd class24
Believer Missionary/Humanitarian Junior Project Worker01
Citizen Corporate 12
 
Name Type Affinity Enmity Power Influence Species
Ao-Ebpeb Rival 2 2 2 0 Bwap (F/18)
Ao-Ebpeb gained power at the expense of a third party who now blames the character.
Bertie Coulston Rival 2 0 4 5 Kargol (F/77)
Wilber Bent Rival 1 1 0 2 Dolphin, Imperium (M/17)
Wilber Bent is in desperate trouble and could use the character’s help.
Neil Donaldson Enemy 0 3 4 2 Ziadd (M/35)
Loretta Lord Enemy 0 4 1 0 Traltar (F/50)
Myrtice Fowler Rival 1 1 4 2 Sydite (F/34)
Heyae Rival 1 2 4 0 Ael Yael (F/72)
Wawaab P Rival 0 3 1 1 Bwap (M/29)
Wawaab P loses some of their power base.
Emmit Matson Contact 1 2 4 3 Tezcat (M/19)
Aspaarpe-Paswese Enemy 0 3 0 0 Bwap (F/31)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 21 We Pa-paak retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 22 Continued as Believer (Mainstream Believer).
2 26 Good fortune
3 26 Continued as Believer (Mainstream Believer).
3 29 Birth or Death involving a family member or close friend.
4 30 Continued as Believer (Mainstream Believer).
4 32 We Pa-paak come into conflict with a splinter group We Pa-paak's own religion which maintains We Pa-paak's version is the wrong one. Gain 3 Rivals.
5 32 Became a Citizen (Colonist).
5 36 Life ruined by a criminal gang. Gain the gang as an Enemy
6 36 Failed to qualify for Free Trader (Merchant).
6 36 Submitted to the draft.
6 36 Became a Navy (Line/Crew) with the new title Crewman.
6 38 We Pa-paak join a gambling circle on board.
6 40 Attempt at commissioned failed.
7 40 Continued as Navy (Line/Crew).
7 41 We Pa-paak foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8 44 Continued as Navy (Line/Crew).
8 45 Advanced training in a specialist field.
8 48 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
9 48 Continued as Navy (Line/Crew).
9 50 Advanced training in a specialist field.
9 52 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
10 52 Voluntarily left Line/Crew
10 52 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 We Pa-paak come into conflict with a splinter group We Pa-paak's own religion which maintains We Pa-paak's version is the wrong one. Gain 2 Rivals.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Retired at age 54.
11 54 Switched to Citizen (Corporate).
11 56 We Pa-paak learn something We Pa-paak should not have – a corporate secret, a political scandal – which We Pa-paak can profit from illegally.
11 56 Gain a criminal contact.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Continued as Citizen (Corporate).
12 59 Spent time maintaining and using heavy vehicles.
12 62 Promoted to Citizen (Corporate) rank 1.
13 62 Aging Crisis. Owe 20,000 for medical bills.
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