Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Nearly killed. Fully recovered. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Psychologically damaged by Wesabwab Paa-ta A-eseb's time in the scouts. |
3 |
22 |
Became a Entertainer (Artist). |
3 |
23 |
Public opinion turns on Wesabwab Paa-ta A-eseb. |
4 |
23 |
Returned to Scout (Courier). |
4 |
24 |
Wesabwab Paa-ta A-eseb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
24 |
Became a Citizen (Corporate). |
5 |
26 |
Wesabwab Paa-ta A-eseb's business expands, Wesabwab Paa-ta A-eseb's corporation grows, or the colony thrives. |
5 |
28 |
Promoted to Citizen (Corporate) rank 1. |
6 |
28 |
Continued as Citizen (Corporate). |
6 |
32 |
A new romantic starts. Gain an Ally. |
6 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
32 |
Continued as Citizen (Corporate). |
7 |
34 |
Moved to a new world. |
8 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Continued as Citizen (Corporate). |
8 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
41 |
Wesabwab Paa-ta A-eseb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
41 |
Retired. |
10 |
43 |
Good fortune. |
11 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Good fortune. |
15 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |