Retired 3rd Officer Wesley Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 62 M 1 (-2) 1 (-2) 2 (-2) 7 (0) 4 (-1) 6 (0)112746
Obliging, Critical
 
Skills
Art (Presentation) 0
Athletics (Endurance) 1
Broker 0
Carouse 0
Drive (Track) 2
Drive (Wheel) 1
Engineer (J-drive) 1
Gun Combat (Energy) 1
Gunner 0
Leadership 1
Mechanic 2
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class24
Drifter Barbarian 01
Drifter Wanderer 01
Merchant Merchant Marine 3rd Officer34
Believer Holy Warrior Combat Leader22
 
Name Type Affinity Enmity Power Influence Species
Williams Vear Rival 1 0 1 1 Ronnin (M/20)
Williams Vear gains in power.
Duke Smith Enemy 0 1 1 2 Luriani (M/27)
Noah Sutton Enemy 0 3 4 0 Luriani (M/52)
Edmund Xavier Enemy 0 3 1 0 Traltar (M/56)
Edmund Xavier is in desperate trouble and could use the character’s help.
Eda Odonaghue Enemy 0 0 1 5 Luriani (F/55)
Amalia Washington Enemy 0 3 3 0 Luriani (F/30)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Special assignment or duty on board ship.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Commanding officer takes an interest in Wesley Watts's career.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 28 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Engineer/Gunner).
4 31 Special assignment or duty on board ship.
4 34 Forced to muster out.
5 34 Failed to qualify for Colonist (Citizen).
5 34 Became a Drifter (Barbarian).
5 35 Wesley Watts do not know what happened to Wesley Watts. There is a gap in Wesley Watts's memory.
6 35 Failed to qualify for Explorer (Scout).
6 35 Switched to Drifter (Wanderer).
6 38 Betrayed by a friend. One of Wesley Watts's Contacts or Allies betrays Wesley Watts, ending Wesley Watts's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Failed to qualify for Courier (Scout).
7 38 Submitted to the draft.
7 38 Became a Merchant (Merchant Marine) with the new title Crewman.
7 39 Nearly killed. Owe 6,250 for medical bills.
7 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 42 Continued as Merchant (Merchant Marine).
8 44 Given advanced training in a specialist field
8 46 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 46 Continued as Merchant (Merchant Marine).
9 49 A good deal ensures Wesley Watts is living the high life for a few years.
9 50 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 50 Continued as Merchant (Merchant Marine).
10 54 A sudden war destroys Wesley Watts's trade routes and contacts, forcing Wesley Watts to flee that region of space.
10 54 Gain rebels as Enemy
11 54 Became a Believer (Holy Warrior) with the new title Hopeful.
11 57 A notable academic consults with Wesley Watts about a publication or documentary he is working on. Gain a Contact in academia.
11 58 Forced to continue current assignment.
11 58 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 58 Aging Crisis. Owe 50,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Believer (Holy Warrior).
12 60 Wesley Watts refused an offer of inducements to betray Wesley Watts's faith. Gain 4 enemies.
12 62 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
13 62 Aging Crisis. Owe 50,000 for medical bills.
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