Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Join homeworld’s celebrity circles |
1 |
21 |
Gain a contact |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Works is especially well received and popular, making Worth Gray a minor celebrity |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
One of Worth Gray's pieces of art is stolen, and the investigation brings Worth Gray into the criminal underworld. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Worth Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
35 |
Worth Gray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Worth Gray fail to help. Gain an Enemy. |
5 |
35 |
Worth Gray inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
37 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Worth Gray's Contacts or Allies betrays Worth Gray, ending Worth Gray's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Citizen (Colonist). |
8 |
41 |
Worth Gray befriend a superior in the corporation or the colony. |
8 |
44 |
Promoted to Citizen (Colonist) rank 1. |
9 |
44 |
Continued as Citizen (Colonist). |
9 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Worth Gray come into conflict with a splinter group Worth Gray's own religion which maintains Worth Gray's version is the wrong one. Gain 1 Rivals. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired. |
11 |
52 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Birth or Death involving a family member or close friend. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |