Retired Hopeful Worth Gray  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 62 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 1 (-2)1115A1
Orderly, Cautious, Disregards rules
 
Skills
Animals 0
Art (Performing/Instrument) 1
Carouse 1
Deception 0
Diplomat 1
Drive 0
Flyer (Airship) 1
Gun Combat 0
Persuade 0
Profession (Spacer) 0
Recon 1
Science (Social Sciences) 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 13
Drifter Barbarian 01
Scout Surveyor 02
Drifter Wanderer 01
Citizen Colonist 12
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Earle McNamara Contact 1 1 2 2 Thaggeshi (M/50)
Earle McNamara gains in power and influence.
Glenna Eade Enemy 0 3 0 2 Humaniti (F/25)
Meta Staff Rival 1 0 3 0 Solomani, Imperium (F/44)
Obie Barnett Enemy 6 3 0 1 Dolphin, Imperium (M/24)
reconciliation.
Ignacio Vear Rival 1 3 0 4 Thaggeshi (M/77)
Orange Lee Rival 1 2 4 1 Thaggeshi (M/40)
Euna Gardner Rival 2 1 1 1 Thaggeshi (F/30)
Euna Gardner’s relationships have begun to affect the character.
Nona Corbeld Ally 3 0 4 5 Thaggeshi (F/75)
Annis Davis Contact 2 1 2 1 Thaggeshi (F/22)
Annis Davis's influence is diminished.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Join homeworld’s celebrity circles
1 21 Gain a contact
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 24 Works is especially well received and popular, making Worth Gray a minor celebrity
3 26 Continued as Entertainer (Performer).
3 29 One of Worth Gray's pieces of art is stolen, and the investigation brings Worth Gray into the criminal underworld.
3 30 Forced to muster out.
4 30 Failed to qualify for Cavalry (Army).
4 30 Became a Drifter (Barbarian).
4 32 Worth Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 32 Failed to qualify for Artist (Entertainer).
5 32 Submitted to the draft.
5 32 Became a Scout (Surveyor).
5 35 Worth Gray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Worth Gray fail to help. Gain an Enemy.
5 35 Worth Gray inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6 36 Continued as Scout (Surveyor).
6 37 Lost eye or limb. Owe 2,500 for medical bills.
7 37 Failed to qualify for Free Trader (Merchant).
7 37 Switched to Drifter (Wanderer).
7 40 Betrayed by a friend. One of Worth Gray's Contacts or Allies betrays Worth Gray, ending Worth Gray's career. That Contact or Ally becomes a Rival or Enemy.
8 40 Became a Citizen (Colonist).
8 41 Worth Gray befriend a superior in the corporation or the colony.
8 44 Promoted to Citizen (Colonist) rank 1.
9 44 Continued as Citizen (Colonist).
9 46 Life ruined by a criminal gang. Gain the gang as an Enemy
10 46 Aging Crisis. Owe 20,000 for medical bills.
10 46 Retired at age 46.
10 46 Became a Believer (Holy Warrior) with the new title Hopeful.
10 48 Worth Gray come into conflict with a splinter group Worth Gray's own religion which maintains Worth Gray's version is the wrong one. Gain 1 Rivals.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Retired.
11 52 Moved to a new world.
12 52 Aging Crisis. Owe 40,000 for medical bills.
12 56 Birth or Death involving a family member or close friend.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 59 A new romantic starts. Gain an Ally.
14 60 Aging Crisis. Owe 40,000 for medical bills.
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