Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Young Adams's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Risk Young Adams's fortune on a possibility lucrative deal and win. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A good deal ensures Young Adams is living the high life for a few years. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Worker). |
8 |
49 |
Young Adams is rewarded for Young Adams's diligence or cunning. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Citizen (Worker) rank 1. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
51 |
Advanced training in a specialist field. |
10 |
54 |
Continued as Citizen (Worker). |
10 |
57 |
Moved to a new world. |
10 |
58 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Citizen (Worker). |
11 |
59 |
Birth or Death involving a family member or close friend. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |