Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
A revolution, attack or other unusual event throws A-a Te-wa's life into chaos, forcing A-a Te-wa to leave the planet. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of A-a Te-wa's Contacts or Allies betrays A-a Te-wa, ending A-a Te-wa's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
27 |
A-a Te-wa do not know what happened to A-a Te-wa. There is a gap in A-a Te-wa's memory. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside A-a Te-wa's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Gained a contact. |
7 |
39 |
Voluntarily left Free Trader |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |