Retired Technician Abbebab Abk  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 63 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 13 (2) 3 (-1)1114D3
Oblivious, Birthmarks, Engaging
 
Skills
Advocate 1
Art (Creative/Exotic Media) 1
Art (Performing/Instrument) 1
Broker 1
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Airship) 1
Gun Combat (Slug) 1
Language (Gvegh (Vargr)) 1
Profession (Freeloader/Security) 1
Recon 0
Science (Robotic Sciences) 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Broker 12
Citizen Worker Technician34
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Pannar Karbui Ally 4 0 4 0 Vilani, Imperium (F/46)
Verda Ferguson Ally 1 0 1 1 Dolphin, Imperium (F/36)
Verda Ferguson has negatively life-changing event.
 
Term Age History
1 18 Failed to qualify for Infantry (Army).
1 18 Became a Drifter (Wanderer).
1 20 Abbebab Abk do not know what happened to Abbebab Abk. There is a gap in Abbebab Abk's memory.
2 20 Became a Merchant (Broker).
2 24 Promoted to Merchant (Broker) rank 1.
3 24 Continued as Merchant (Broker).
3 26 Imperial trade restrictions force Abbebab Abk out of business.
4 26 Became a Citizen (Worker).
4 30 Abbebab Abk's business expands, Abbebab Abk's corporation grows, or the colony thrives.
4 30 Forced to continue current assignment.
4 30 Promoted to Citizen (Worker) rank 1.
5 30 Continued as Citizen (Worker).
5 33 Abbebab Abk is rewarded for Abbebab Abk's diligence or cunning.
5 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
6 34 Continued as Citizen (Worker).
6 36 Abbebab Abk's business expands, Abbebab Abk's corporation grows, or the colony thrives.
6 38 Promoted to Citizen (Worker) rank 3.
7 38 Continued as Citizen (Worker).
7 41 Advanced training in a specialist field.
7 42 Forced to muster out.
8 42 Aging Crisis. Owe 60,000 for medical bills.
8 42 Retired at age 42.
8 42 Retired.
8 43 Betrayal. Convert an Ally into a Rival or Enemy.
9 46 Aging Crisis. Owe 40,000 for medical bills.
9 47 A new romantic starts. Gain an Ally.
10 50 Aging Crisis. Owe 40,000 for medical bills.
10 52 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 56 Lost eye or limb. Owe 5,000 for medical bills.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 60 Betrayal. Convert an Ally into a Rival or Enemy.
13 62 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙