Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A job goes wrong, forcing Abner Reekey to flee off-planet. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Offered job by a patron. Now owe him a favor. |
3 |
23 |
Became a Merchant (Broker). |
3 |
26 |
Given advanced training in a specialist field |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Abner Reekey's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Smuggle illegal items onto a planet. |
6 |
39 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Broker) rank 4. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Broker) rank 5. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
48 |
Make an unexpected connection outside Abner Reekey's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Broker) rank 6. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
54 |
A good deal ensures Abner Reekey is living the high life for a few years. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |