Retired Crewman Alfredo Stoker  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 63 M 5 (-1) 2 (-2) 1 (-2) 5 (-1) 7 (0) 5 (-1)521575
Hairy moles, Expedient, Bony hands
 
Skills
Admin 1
Advocate 0
Astrogation 0
Diplomat 2
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Ornithopter) 1
Gun Combat (Slug) 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Medic 1
Persuade 1
Pilot 0
Profession (Freeloader) 0
Recon 1
Science (Social Sciences/Belief) 1
Science (Life Sciences/Xenology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Citizen Corporate 12
Merchant Merchant Marine Crewman04
Scholar Scientist 24
 
Name Type Affinity Enmity Power Influence Species
Norine Fleming Contact 2 1 1 4 Dynchia, Imperium (F/41)
Bella Ross Ally 3 0 1 3 Irhadre (F/75)
Abel Powell Contact 2 2 4 1 Darmine (M/77)
Henry Rogers Enemy 0 2 3 1 Tezcat (F/20)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Attacked by enemies and injured.
1 21 Scarred. Fully recovered. Owe 10,000 for medical bills.
1 21 Gain Enemy if Alfredo Stoker don't already have one.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 25 Lightly injured, no permanent damage. Fully recovered.
3 25 Became a Citizen (Corporate).
3 29 Alfredo Stoker learn something Alfredo Stoker should not have – a corporate secret, a political scandal – which Alfredo Stoker can profit from illegally.
3 29 Gain a criminal contact.
3 29 Promoted to Citizen (Corporate) rank 1.
4 29 Continued as Citizen (Corporate).
4 32 A revolution, attack or other unusual event throws Alfredo Stoker's life into chaos, forcing Alfredo Stoker to leave the planet.
5 32 Failed to qualify for Artist (Entertainer).
5 32 Submitted to the draft.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 36 Continued as Merchant (Merchant Marine).
6 40 Given advanced training in a specialist field
7 40 Continued as Merchant (Merchant Marine).
7 42 Make an unexpected connection outside Alfredo Stoker's normal circles. Gain a Contact.
8 44 Continued as Merchant (Merchant Marine).
8 46 Alfredo Stoker's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 46 Became a Scholar (Scientist).
9 49 Caught cheating in some fashion, advancing Alfredo Stoker's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
9 49 Alfredo Stoker's work is sabotaged by unknown parties. Alfredo Stoker may salvage what Alfredo Stoker can and give up.
9 49 Gain an Enemy
10 50 Continued as Scholar (Scientist).
10 53 Make a breakthrough in Alfredo Stoker's field.
11 54 Continued as Scholar (Scientist).
11 55 Advanced training in a specialist field.
11 58 Promoted to Scholar (Scientist) rank 1.
12 58 Continued as Scholar (Scientist).
12 61 Entangled in a bureaucratic or legal morass that distracts Alfredo Stoker from Alfredo Stoker's work.
12 62 Promoted to Scholar (Scientist) rank 2.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 62 Retired at age 62.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙