Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Became a Navy (Flight) with the new title Crewman. |
6 |
41 |
Lost eye or limb. Fully recovered. |
7 |
41 |
Failed to qualify for Artist (Entertainer). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine). |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Birth or Death involving a family member or close friend. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |