Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Armand Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Armand Curtis's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scholar (Physician). |
3 |
27 |
Entangled in a bureaucratic or legal morass that distracts Armand Curtis from Armand Curtis's work. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
Agreed to perform research that goes against Armand Curtis's conscience. Gain 3 Enemies. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
42 |
Win a prestigious prize for Armand Curtis's work. |
6 |
42 |
Promoted to Scholar (Physician) rank 1. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
46 |
Refuse to join a cheat in some fashion. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
49 |
Advanced training in a specialist field. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Surveyor (Scout). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
53 |
Uncover a major conspiracy against Armand Curtis's employers. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
58 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Retired. |
11 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |