Retired Scout Art Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 63 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 6 (0)111586
Rule-conscious, Bitter, Self-Disciplined
 
Skills
Astrogation 0
Diplomat 3
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Pilot 0
Science (Social Sciences/History) 1
Stealth 2
Streetwise 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 02
Drifter Barbarian 12
Agent Law Enforcement Rookie01
Scout Surveyor Scout15
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Wanda Pinkerton Rival 1 1 1 0 Tezcat (F/44)
Basil Parlow Contact 2 0 0 5 Tezcat (M/57)
Harmon Robertson Enemy 1 4 1 0 Suerrat (M/89)
Forgiveness.
Rick Richards Contact 1 1 4 0 Yilean (M/34)
Rick Richards is out of contact doing something interesting but not suspicious.
Rick Richards’s relationships have begun to affect the character.
Rick Richards's influence is diminished.
Elvie Byrd Contact 2 1 1 0 Solomani, Imperium (F/38)
Amanda McLean Contact 1 0 4 0 Tezcat (F/22)
Amanda McLean is in desperate trouble and could use the character’s help.
Ollie Newman Contact 3 0 0 1 Tezcat (M/33)
Concetta Meredeth Contact 6 1 1 2 Vanejenese (F/27)
reconciliation.
Florida Keating Contact 2 1 1 1 Tezcat (F/25)
Ignacio Mcdonalid Enemy 0 3 0 0 Tezcat (M/59)
Lum Lamb Contact 0 1 0 2 Tezcat (M/36)
Ambrose Chavez Enemy 0 2 0 1 Luriani (M/36)
Delpha Gordon Enemy 0 3 1 2 Ne Kraeda ren Kelva (F/15)
Delpha Gordon is particularly unusual, such as an artificial intelligence or very alien being.
Wylie Jimenez Enemy 0 1 3 0 Tezcat (M/74)
Wylie Jimenez gains in power.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 When dealing with an alien race, Art Martin botch an opportunity to gather extra intelligence about them.
1 20 Art Martin have no idea what happened to Art Martin – they found Art Martin's ship drifting on the fringes of friendly space.
2 22 Continued as Scout (Explorer).
2 24 Art Martin inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 24 Became a Drifter (Barbarian).
3 26 Attempted a risky adventure and was wildly successful.
3 28 Promoted to Drifter (Barbarian) rank 1.
4 28 Continued as Drifter (Barbarian).
4 32 Find valuable salvage.
4 32 Forced to muster out.
5 32 Failed to qualify for Merchant Marine (Merchant).
5 32 Submitted to the draft.
5 32 Became a Agent (Law Enforcement) with the new title Rookie.
5 36 Hard times caused by a lack of interstellar trade costs Art Martin's job.
6 36 Switched to Scout (Surveyor) with previous rank.
6 37 Art Martin spend a great deal of time on the fringes of Charted Space.
6 37 Gain a contact in an alien race.
6 40 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 40 Continued as Scout (Surveyor).
7 42 Serve as the courier for an important message from the Imperium.
8 44 Attempted to change assignments.
8 44 Failed to qualify for Courier (Scout).
8 44 Continued as Scout (Surveyor).
8 47 Moved to a new world.
9 48 Aging Crisis. Owe 10,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Scout (Surveyor).
9 51 Art Martin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Art Martin fail to help. Gain an Enemy.
9 51 Art Martin's ship is damaged, and Art Martin have to hitch-hike Art Martin's way back across the stars to the nearest scout base.
9 51 Gain 6 Contacts. Gain 1 Enemies.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Continued as Scout (Surveyor).
10 53 Art Martin's ship is damaged, and Art Martin have to hitch-hike Art Martin's way back across the stars to the nearest scout base.
10 53 Gain 1 Contacts. Gain 3 Enemies.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired.
11 57 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 60 Encounter a Psionic institute.
13 61 Aging Crisis. Owe 50,000 for medical bills.
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