Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
2 |
19 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
Graduated. |
3 |
23 |
Became a Merchant (Broker). |
3 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
Make an unexpected connection outside Bill Oshea's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Army Support) with the new title Private. |
6 |
36 |
Assigned to a peacekeeping role. |
6 |
39 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Infantry (Army). |
7 |
39 |
Continued as Army (Army Support). |
7 |
40 |
Gained a contact. |
8 |
43 |
Continued as Army (Army Support). |
8 |
44 |
Assigned to a peacekeeping role. |
9 |
47 |
Voluntarily left Army Support |
9 |
47 |
Became a Rogue (Enforcer). |
9 |
50 |
Crime pays off. Gain victim as Enemy. |
9 |
51 |
Promoted to Rogue (Enforcer) rank 1. |
10 |
51 |
Continued as Rogue (Enforcer). |
10 |
55 |
Birth or Death involving a family member or close friend. |
10 |
55 |
Promoted to Rogue (Enforcer) rank 2. |
11 |
55 |
Continued as Rogue (Enforcer). |
11 |
57 |
A job goes wrong, forcing Bill Oshea to flee off-planet. |
12 |
57 |
Failed to qualify for Physician (Scholar). |
12 |
57 |
Became a Drifter (Scavenger). |
12 |
61 |
Find an Alien Artifact. |
12 |
61 |
Promoted to Drifter (Scavenger) rank 1. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Retired at age 61. |