Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Billy Bailey botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Billy Bailey's ship is damaged, and Billy Bailey have to hitch-hike Billy Bailey's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 1 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Billy Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
38 |
Join homeworld’s celebrity circles |
6 |
38 |
Gain a contact |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
41 |
Join homeworld’s celebrity circles |
7 |
42 |
Promoted to Entertainer (Performer) rank 1. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
45 |
Gain a patron in the arts. Gain an Ally |
8 |
46 |
Promoted to Entertainer (Performer) rank 2. |
9 |
46 |
Continued as Entertainer (Performer). |
9 |
50 |
Public opinion turns on Billy Bailey. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |