Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Carey Kinghead's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Carey Kinghead's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A sudden war destroys Carey Kinghead's trade routes and contacts, forcing Carey Kinghead to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Failed to qualify for Line/Crew (Navy). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Find valuable salvage. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
42 |
Attempted a risky adventure and was wildly successful. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
48 |
Attempted a risky adventure and was sent to prison. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Prisoner (Fixer). |
9 |
50 |
Disgraced. Word of Carey Kinghead's criminal past reaches Carey Kinghead's homeworld. |
10 |
53 |
Switched to Prisoner (Thug) with previous rank. |
10 |
54 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
57 |
Returned to Prisoner (Fixer). |
11 |
61 |
A guard takes a dislike to Carey Kinghead. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |