Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Contact with Government. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Join homeworld’s celebrity circles |
2 |
24 |
Gain a contact |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Moved to a new world. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
35 |
Public opinion turns on Cecil Gardner. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
36 |
Gained a contact. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Cecil Gardner do not know what happened to Cecil Gardner. There is a gap in Cecil Gardner's memory. |
8 |
43 |
Failed to qualify for Field Researcher (Scholar). |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Cecil Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Became a Merchant (Free Trader). |
10 |
52 |
Make an unexpected connection outside Cecil Gardner's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Free Trader). |
11 |
55 |
Risk Cecil Gardner's fortune on a possibility lucrative deal and win. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Merchant (Free Trader). |
12 |
59 |
Embroiled in legal trouble. |
12 |
61 |
Promoted to Merchant (Free Trader) rank 2. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |