Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Moved to a new world. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Good fortune |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Spend time with an alien race. Gain a contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
39 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Failed to qualify for Marine Support (Marine). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Moved to a new world. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Clarance Burns's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Risk Clarance Burns's fortune on a possibility lucrative deal and win. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Citizen (Worker). |
10 |
55 |
Clarance Burns's business expands, Clarance Burns's corporation grows, or the colony thrives. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
57 |
Clarance Burns is rewarded for Clarance Burns's diligence or cunning. |
11 |
59 |
Promoted to Citizen (Worker) rank 1. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Citizen (Worker). |
12 |
63 |
Clarance Burns's business expands, Clarance Burns's corporation grows, or the colony thrives. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |