Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
A police detective or rival criminal forces Claude May to flee and vows to hunt Claude May down. Gain an Enemy. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
During a battle, defeat or victory depends on Claude May's actions. The ship suffers severe damage and Claude May is blamed for the disaster. Claude May is court - martialled and discharged. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Psychologically damaged by Claude May's time in the scouts. |
4 |
29 |
Became a Drifter (Scavenger). |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Claude May run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Claude May is sent to a new community or parish to preach The Word among the poor. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Moved to a new world. |
8 |
43 |
Voluntarily left Mainstream Believer |
8 |
43 |
Became a Merchant (Broker). |
8 |
47 |
Make an unexpected connection outside Claude May's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
49 |
A series of bad deals and decisions force Claude May into bankruptcy. Claude May salvages what Claude May can. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
52 |
Claude May's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
56 |
Find Ancient Technology. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |