Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Cliff Simpson's work ends up coming home with Cliff Simpson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
23 |
Refused to criticise a questionable political leader on Cliff Simpson's homeworld. |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Voluntarily left Artist |
3 |
24 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
25 |
Cliff Simpson is sent to a new community or parish to preach The Word among the poor. |
3 |
28 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
28 |
Voluntarily left Mainstream Believer |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
32 |
Cliff Simpson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Merchant Academy. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
35 |
Failed to qualify for Merchant Academy. |
7 |
35 |
Switched to Drifter (Barbarian). |
7 |
36 |
Betrayed by a friend. One of Cliff Simpson's Contacts or Allies betrays Cliff Simpson, ending Cliff Simpson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
40 |
Graduated with honors. |
9 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Returned to Merchant (Merchant Marine). |
9 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
44 |
Continued as Merchant (Merchant Marine). |
10 |
45 |
Cliff Simpson's business or ship thrives. |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
50 |
Make an unexpected connection outside Cliff Simpson's normal circles. Gain a Contact. |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
54 |
A good deal ensures Cliff Simpson is living the high life for a few years. |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
59 |
Embroiled in legal trouble. |
13 |
60 |
Forced to continue current assignment. |
13 |
60 |
Promoted to Merchant (Merchant Marine) rank 7. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |