Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Coleman Cumming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Coleman Cumming is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
24 |
Coleman Cumming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Failed to qualify for Field Researcher (Scholar). |
4 |
24 |
Returned to Drifter (Wanderer). |
4 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
30 |
Coleman Cumming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Became a Entertainer (Performer). |
6 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
34 |
Promoted to Entertainer (Performer) rank 1. |
7 |
34 |
Continued as Entertainer (Performer). |
7 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
35 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
38 |
Made lifelong friends. Gain 1 Allies. |
8 |
39 |
Graduated. |
9 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Embroiled in legal trouble. |
9 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
43 |
Continued as Merchant (Merchant Marine). |
10 |
44 |
Given advanced training in a specialist field |
11 |
47 |
Continued as Merchant (Merchant Marine). |
11 |
48 |
Coleman Cumming's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
49 |
Coleman Cumming is caught in the periphery of a scandal. |
12 |
49 |
Demoted to Believer (Mainstream Believer) rank -1. |
12 |
52 |
Promoted to Believer (Mainstream Believer) rank 0. |
13 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
52 |
Continued as Believer (Mainstream Believer). |
13 |
56 |
Coleman Cumming secretly provide religious rites for a dying leader or noble, although they do not share Coleman Cumming's faith. Gain an Ally in the family and a Rival who disagrees with Coleman Cumming's choice. |
14 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
56 |
Continued as Believer (Mainstream Believer). |
14 |
59 |
Coleman Cumming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |