Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Colonel White's scout ship. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
29 |
Colonel White's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Continued as Scout (Explorer). |
4 |
31 |
Spend several years jumping from world to world in Colonel White's scout ship. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
36 |
Colonel White inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Failed to qualify for Intelligence (Agent). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
37 |
Accused of a crime |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Became a Prisoner (Thug). |
7 |
41 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
44 |
Continued as Prisoner (Thug). |
8 |
48 |
Disgraced. Word of Colonel White's criminal past reaches Colonel White's homeworld. |
9 |
48 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
51 |
Disgraced. Word of Colonel White's criminal past reaches Colonel White's homeworld. |
10 |
52 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
55 |
Accused of assaulting a prison guard. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Returned to Prisoner (Fixer). |
11 |
60 |
Severely injured. Owe 15,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |