Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
25 |
Spend time with an alien race. Gain a contact. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Find Ancient Technology. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
40 |
Expose or are involved in a scandal of some sort. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
41 |
Rewarded for a successful mission. |
7 |
44 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
48 |
Continued as Agent (Intelligence). |
9 |
51 |
Given specialist training in vehicles. |
9 |
52 |
Promoted to Agent (Intelligence) rank 3. |
10 |
52 |
Continued as Agent (Intelligence). |
10 |
55 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Make an unexpected connection outside Conrad Guillan's normal circles. Gain a Contact. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |