Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Army (Cavalry) with the new title Private. |
2 |
28 |
Unit is slaughtered in a disastrous battle, for which Dale Sullivan blame Dale Sullivan's commander. Gain commander as Enemy. |
3 |
28 |
Failed to qualify for Artist (Entertainer). |
3 |
28 |
Became a Drifter (Wanderer). |
3 |
31 |
A new romantic starts. Gain an Ally. |
3 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
32 |
Continued as Drifter (Wanderer). |
4 |
35 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
35 |
Became a Scout (Explorer). |
5 |
38 |
Spend several years jumping from world to world in Dale Sullivan's scout ship. |
6 |
39 |
Voluntarily left Explorer |
6 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
42 |
Dale Sullivan aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
46 |
Betrayed by a friend. One of Dale Sullivan's Contacts or Allies betrays Dale Sullivan, ending Dale Sullivan's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Returned to Believer (Missionary/Humanitarian). |
8 |
47 |
Dale Sullivan faith is shaken. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
54 |
Dale Sullivan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |