Retired Master Chief Dewey Gomez  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 63 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 12 (2) 1 (-2)1116C1
Jittery, Needs Social Approval, Faithless
 
Skills
Athletics (Strength) 1
Drive (Wheel) 1
Electronics (Comms) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Mechanic 1
Melee (Bludgeon) 1
Navigation 1
Pilot (Spacecraft) 1
Recon 1
Stealth 0
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Master Chief66
Scout Courier 02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Kathrine Knight Ally 3 0 0 1 Tezcat (F/16)
Kathrine Knight's influence is diminished.
Egangku Contact 2 1 0 0 Vargr, Imperium (M/38)
Egangku is diminished in both power and influence.
 
Term Age History
1 18 Failed to qualify for Pirate (Rogue).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Vessel participates in a diplomatic mission.
1 22 Forced to continue current assignment
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 24 Moved to a new world.
2 26 Forced to continue current assignment
2 26 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Line/Crew).
3 28 Commanding officer takes an interest in Dewey Gomez's career.
3 30 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Line/Crew).
4 31 Vessel participates in a notable military engagement.
4 34 Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class.
5 34 Continued as Navy (Line/Crew).
5 38 Vessel participates in a notable military engagement.
5 38 Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer.
6 38 Continued as Navy (Line/Crew).
6 41 Gained a contact.
6 42 Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief.
7 42 Voluntarily left Line/Crew
7 42 Became a Scout (Courier).
7 44 A new romantic starts. Gain an Ally.
8 46 Aging Crisis. Owe 10,000 for medical bills.
8 46 Retired at age 46.
8 46 Continued as Scout (Courier).
8 50 Severely injured.
9 50 Aging Crisis. Owe 50,000 for medical bills.
9 50 Retired.
9 52 Gained a contact.
10 54 Aging Crisis. Owe 10,000 for medical bills.
10 57 Betrayal. Convert an Ally into a Rival or Enemy.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 59 Nearly killed. Owe 35,000 for medical bills.
12 62 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙