Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Duncan Simmons's business expands, Duncan Simmons's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Make an unexpected connection outside Duncan Simmons's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Make an unexpected connection outside Duncan Simmons's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Duncan Simmons's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Became a Rogue (Thief). |
7 |
44 |
Involved in a gambling ring. |
7 |
44 |
Promoted to Rogue (Thief) rank 1. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Rogue (Enforcer) with previous rank. |
8 |
47 |
Crime pays off. Gain victim as Enemy. |
8 |
48 |
Promoted to Rogue (Enforcer) rank 2. |
9 |
48 |
Continued as Rogue (Enforcer). |
9 |
49 |
Arrested |
10 |
49 |
Became a Prisoner (Inmate). |
10 |
52 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
53 |
Switched to Prisoner (Thug) with previous rank. |
11 |
55 |
Accused of assaulting a prison guard. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Prisoner (Thug). |
12 |
59 |
Joined a prison gang |
12 |
61 |
Promoted to Prisoner (Thug) rank 1. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |