Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Nearly killed. Owe 5,000 for medical bills. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
25 |
Became a Rogue (Thief). |
3 |
28 |
A police detective or rival criminal forces Dwight Plundell to flee and vows to hunt Dwight Plundell down. Gain an Enemy. |
4 |
28 |
Became a Navy (Line/Crew). |
4 |
32 |
Advanced training in a specialist field. |
4 |
32 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
32 |
Continued as Navy (Line/Crew). |
5 |
34 |
Moved to a new world. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
37 |
Dwight Plundell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
41 |
Dwight Plundell join a gambling circle on board. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
48 |
Dwight Plundell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Switched to Merchant (Free Trader). |
9 |
51 |
A series of bad deals and decisions force Dwight Plundell into bankruptcy. Dwight Plundell salvages what Dwight Plundell can. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
53 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
Victim of a crime. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |