Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Political upheaval strikes Earle Eade's homeworld, and Earle Eade is caught up in the revolution. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Earle Eade's business expands, Earle Eade's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Earle Eade befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
38 |
time as a ruler or playboy gives Earle Eade a wide range of experiences. |
5 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
39 |
A disaster or war strikes. |
6 |
39 |
Nearly killed. Owe 12,500 for medical bills. |
7 |
39 |
Failed to qualify for Enforcer (Rogue). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Surveyor). |
8 |
47 |
Earle Eade's ship is damaged, and Earle Eade have to hitch-hike Earle Eade's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 2 Contacts. Gain 1 Enemies. |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
49 |
Suffer from a life-threatening illness. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
50 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Moved to a new world. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |