Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Edmond Clements have no idea what happened to Edmond Clements – they found Edmond Clements's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Edmond Clements's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
40 |
Voluntarily left Mainstream Believer |
7 |
40 |
Retired. |
7 |
41 |
Moved to a new world. |
8 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
47 |
Good fortune. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |