Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Emmit Bates is rewarded for Emmit Bates's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Emmit Bates gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
34 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
38 |
Became a Merchant (Merchant Marine). |
6 |
42 |
Embroiled in legal trouble. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
A sudden war destroys Emmit Bates's trade routes and contacts, forcing Emmit Bates to flee that region of space. |
9 |
54 |
Gain rebels as Enemy |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
57 |
Betrayed by a friend. One of Emmit Bates's Contacts or Allies betrays Emmit Bates, ending Emmit Bates's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
60 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |