Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
Everett McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
34 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Attempted a risky adventure and was injured. |
6 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Accused of a crime |
7 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
42 |
Became a Prisoner (Inmate). |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Returned to Prisoner (Inmate). |
10 |
53 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Returned to Prisoner (Fixer). |
11 |
55 |
Persecuted by a prison gang. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Prisoner (Fixer). |
12 |
59 |
Persecuted by a prison gang. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |