Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Guardian (Dolphin Military). |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
16 |
Furman George's companions are attacked by fierce sea creatures! Furman George flee gain one of the survivors as an Enemy. |
1 |
16 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
2 |
16 |
Continued as Dolphin Civilian (Nomad). |
2 |
19 |
Furman George's companions are attacked by fierce sea creatures! Furman George stay and fight, rescuing them. Gain an ally. |
2 |
20 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
3 |
20 |
Continued as Dolphin Civilian (Nomad). |
3 |
23 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
23 |
Failed to qualify for Guardian (Dolphin Military). |
4 |
23 |
Submitted to the draft. |
4 |
23 |
Became a Dolphin Military (Underwater Commando) with the new title Private. |
4 |
24 |
Participate in a major sea battle |
5 |
27 |
Continued as Dolphin Military (Underwater Commando). |
5 |
31 |
Gained a contact. |
5 |
31 |
Promoted to Dolphin Military (Underwater Commando) rank 1 with the new title Lance Corporal. |
6 |
31 |
Continued as Dolphin Military (Underwater Commando). |
6 |
34 |
Spend a lengthy period serving as an auxiliary aboard a spacecraft operating underwater, such
as a system defence boat. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Switched to Dolphin Civilian (Liaison). |
7 |
39 |
A purist political party comes to power on Furman George's world making trouble for uplifted Dolphins and costing Furman George Furman George's job. Gain a purist political militant as an Enemy |
8 |
39 |
Failed to qualify for Field Researcher (Scholar). |
8 |
39 |
Returned to Dolphin Civilian (Nomad). |
8 |
43 |
Rivalries between another race and Dolphins over Furman George's world’s ocean resources lead to conflict. Furman George succeed through violence. |
9 |
43 |
Continued as Dolphin Civilian (Nomad). |
9 |
46 |
Spend an extensive period living out of water among humans. |
9 |
47 |
Promoted to Dolphin Civilian (Nomad) rank 3 with the new title Pod Leader. |
10 |
47 |
Continued as Dolphin Civilian (Nomad). |
10 |
50 |
To war or insurgency erupts on Furman George's world. Furman George's business or home is destroyed, forcing Furman George into exile. |
11 |
50 |
Became a Scout (Explorer). |
11 |
52 |
Furman George inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Returned to Dolphin Civilian (Liaison). |
12 |
53 |
Furman George volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
12 |
56 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Continued as Dolphin Civilian (Liaison). |
13 |
60 |
An accident leaves Furman George caught on land without a travel suit. Furman George suffer serious dehydration and
require lengthy hospitalization. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |