Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Gale Hand's work ends up coming home with Gale Hand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Gale Hand's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Make an unexpected connection outside Gale Hand's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Scout (Surveyor). |
6 |
40 |
Gale Hand survey an alien world. |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Voluntarily left Surveyor |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Gale Hand do not know what happened to Gale Hand. There is a gap in Gale Hand's memory. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
52 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
Birth or Death involving a family member or close friend. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |