Retired 3rd Officer Gary Fowler  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 63 M 1 (-2) 6 (0) 1 (-2) 5 (-1) 9 (1) 7 (0)161597
Oily skin, Simple-minded, Self-assured
 
Skills
Animals (Veterinary) 1
Astrogation 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Drive 0
Electronics 0
Engineer 0
Flyer (Rotor) 1
Gun Combat 0
Mechanic 2
Melee (Unarmed) 1
Navigation 1
Persuade 0
Pilot (Small Craft) 1
Profession (Spacer/Crewmember) 1
Stealth 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer33
Rogue Thief 01
Prisoner Thug 11
Scout Surveyor Scout11
Scout Courier Scout21
Drifter Scavenger 11
Navy Engineer/Gunner Crewman01
Drifter Wanderer 01
Drifter Barbarian 11
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Retta Moynihan Contact 2 0 0 0 Suerrat (F/30)
Relationship becomes more moderate. Ally becomes a contact.
Adda Kuhn Contact 1 2 5 2 Tezcat (F/13)
Adda Kuhn gains in power and influence.
Walter Steward Ally 2 0 3 1 Ronnin (M/39)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Befriend a useful ally in one sphere. Gain an Ally.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Make an unexpected connection outside Gary Fowler's normal circles. Gain a Contact.
2 26 Forced to muster out.
3 26 Became a Rogue (Thief).
3 28 Arrested
4 28 Became a Prisoner (Thug).
4 31 The warden takes an interest in Gary Fowler's case.
4 32 Promoted to Prisoner (Thug) rank 1.
4 32 Paroled from prison.
5 32 Failed to qualify for Colonist (Citizen).
5 32 Submitted to the draft.
5 32 Became a Scout (Surveyor).
5 35 Spend several years jumping from world to world in Gary Fowler's scout ship.
5 36 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 36 Attempted to change assignments.
6 36 Switched to Scout (Courier) with previous rank.
6 39 Spend several years jumping from world to world in Gary Fowler's scout ship.
6 40 Promoted to Scout (Courier) rank 2.
7 40 Voluntarily left Courier
7 40 Failed to qualify for Performer (Entertainer).
7 40 Became a Drifter (Scavenger).
7 43 Drafted into Engineer/Gunner
7 44 Promoted to Drifter (Scavenger) rank 1.
8 44 Became a Navy (Engineer/Gunner) with the new title Crewman.
8 45 Scarred. Fully recovered.
9 45 Switched to Drifter (Wanderer).
9 49 Attacked by enemies that Gary Fowler easily defeat.
9 49 Gain Enemy if Gary Fowler don't already have one.
10 49 Voluntarily left Wanderer
10 49 Failed to qualify for Soulhunter Support (Soulhunter).
10 49 Switched to Drifter (Barbarian).
10 53 Offered job by a patron. Now owe him a favor.
10 53 Promoted to Drifter (Barbarian) rank 1.
11 53 Entered Merchant Academy with the Shipboard curriculum.
11 55 Made lifelong friends. Gain 1 Allies.
11 57 Graduated with honors.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Returned to Merchant (Merchant Marine).
12 57 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 58 A good deal ensures Gary Fowler is living the high life for a few years.
12 61 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 61 Aging Crisis. Owe 30,000 for medical bills.
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