Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Voluntarily left Physician |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Gerard Warren went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
31 |
Gain Enemy if Gerard Warren don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Gerard Warren's Contacts or Allies betrays Gerard Warren, ending Gerard Warren's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
36 |
When dealing with an alien race, Gerard Warren botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
42 |
Gerard Warren's ship is damaged, and Gerard Warren have to hitch-hike Gerard Warren's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
45 |
Moved to a new world. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
48 |
Betrayed by a friend. One of Gerard Warren's Contacts or Allies betrays Gerard Warren, ending Gerard Warren's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Failed to qualify for Performer (Entertainer). |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
52 |
Forced to muster out. |
11 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
52 |
Switched to Drifter (Scavenger). |
11 |
54 |
Gerard Warren run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
57 |
Gerard Warren come into conflict with a splinter group Gerard Warren's own religion which maintains Gerard Warren's version is the wrong one. Gain 2 Rivals. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Retired. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |