Initiate Harmon Tow  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Solomani, Imperium 63 M 3 (-1) 3 (-1) 6 (0) 10 (1) 8 (0) 4 (-1)8 (0)336A84
Tired
 
Skills
Astrogation 0
Awareness 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 2
Investigate 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Medic 0
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Science (Social Sciences/Economics) 1
Science (Social Sciences/Psychology) 1
Seafarer (Ocean Ships) 1
Telekinesis 0
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 23
Scout Explorer Scout24
Drifter Wanderer 02
Believer Mainstream Believer Initiate12
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Idella Magrath Enemy 0 2 0 6 Solomani, Imperium (F/38)
Idella Magrath fell on hard times.
Relationship redefined. Ally becomes an enemy.
Idella Magrath is a member of an organisation which holds a generally opposite view of the Traveller.
Leo Pabst Rival 1 0 3 0 Solomani, Imperium (M/59)
Abbie Foy Contact 3 0 4 1 Solomani, Imperium (F/72)
Leila Goslan Contact 2 1 2 4 Solomani, Imperium (F/32)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Suffered a deep tragedy.
1 21 Dropped out of the psionic community.
2 21 Became a Scholar (Field Researcher).
2 24 Refuse to join a cheat in some fashion.
2 25 Promoted to Scholar (Field Researcher) rank 1.
3 25 Continued as Scholar (Field Researcher).
3 29 Work for an eccentric but brilliant mentor, who becomes an Ally.
3 29 Promoted to Scholar (Field Researcher) rank 2.
4 29 Continued as Scholar (Field Researcher).
4 32 A disaster leaves several injured, and others blame Harmon Tow, forcing Harmon Tow to leave Harmon Tow's career. Gain a Rival.
4 32 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
5 32 Became a Scout (Explorer).
5 33 Harmon Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5 36 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 36 Continued as Scout (Explorer).
6 38 Harmon Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6 40 Promoted to Scout (Explorer) rank 2.
7 40 Continued as Scout (Explorer).
7 44 Harmon Tow have no idea what happened to Harmon Tow – they found Harmon Tow's ship drifting on the fringes of friendly space.
8 44 Failed to qualify for Wild Talent (Psion).
8 44 Became a Drifter (Wanderer).
8 48 Moved to a new world.
9 48 Continued as Drifter (Wanderer).
9 51 Harmon Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 51 Failed to qualify for Scientist (Scholar).
10 51 Submitted to the draft.
10 51 Returned to Scout (Explorer).
10 54 Psychologically damaged by Harmon Tow's time in the scouts.
11 54 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 55 Moved to a new world.
12 58 Continued as Believer (Mainstream Believer).
12 60 Harmon Tow retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 62 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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