Retired Manager Harry Foster  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 63 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 7 (0)111677
Austere, Efficient
 
Skills
Admin 1
Advocate 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Engineer (Power) 1
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Medic 0
Profession (Freeloader/Scrounging) 1
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 11
Rogue Enforcer 02
Merchant Merchant Marine Senior Crewman12
Citizen Corporate Manager23
Drifter Wanderer 23
Scout Surveyor 01
 
Name Type Affinity Enmity Power Influence Species
Magdalene Dunn Rival 1 3 2 0 Dynchia, Imperium (F/31)
Theo Greerson Ally 3 0 6 1 Happrhani (F/50)
Clifford Habborlain Rival 2 1 2 1 Suerrat (M/48)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 19 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Scholar (Scientist) rank 1.
2 22 Voluntarily left Scientist
2 22 Became a Rogue (Enforcer).
2 23 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3 26 Continued as Rogue (Enforcer).
3 30 Severely injured. Fully recovered. Owe 5,000 for medical bills.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Given advanced training in a specialist field
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 35 Bankrupted by a rival. Gain the other trader as a Rival.
6 35 Became a Citizen (Corporate).
6 38 Harry Foster's business expands, Harry Foster's corporation grows, or the colony thrives.
6 39 Promoted to Citizen (Corporate) rank 1.
7 39 Continued as Citizen (Corporate).
7 42 Harry Foster is rewarded for Harry Foster's diligence or cunning.
7 43 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
8 43 Continued as Citizen (Corporate).
8 47 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9 47 Failed to qualify for Corporate Agent (Agent).
9 47 Became a Drifter (Wanderer).
9 51 Promoted to Drifter (Wanderer) rank 1.
10 51 Aging Crisis. Owe 20,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Drifter (Wanderer).
10 53 Attacked by enemies and injured.
10 53 Injured. Fully recovered. Owe 2,500 for medical bills.
10 53 Gain Enemy if Harry Foster don't already have one.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Continued as Drifter (Wanderer).
11 56 Drafted into Surveyor
11 59 Promoted to Drifter (Wanderer) rank 2.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Became a Scout (Surveyor).
12 61 Psychologically damaged by Harry Foster's time in the scouts.
13 61 Aging Crisis. Owe 50,000 for medical bills.
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