Scout Hattie Carpenter  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 63 M 1 (-2) 1 (-2) 2 (-2) 3 (-1) 7 (0) 6 (0)112376
Overgrown nails
 
Skills
Astrogation 1
Athletics 0
Carouse 0
Deception 0
Gun Combat (Slug) 1
Gunner (Capital) 1
Jack-of-All-Trades 3
Melee (Blade) 1
Pilot (Small Craft) 1
Profession (Hostile Environment/High-G) 1
Recon 0
Seafarer (Sails) 2
Stealth 0
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey01
Drifter Barbarian Warrior24
Marine Star Marine Marine01
Drifter Wanderer 01
Scout Courier Scout14
 
Name Type Affinity Enmity Power Influence Species
Clement Parlow Ally 1 0 1 3 Murrissi (M/37)
Clement Parlow is found or reported dead.
Willam Fernandez Ally 3 0 3 3 Murrissi (M/26)
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 21 A job goes wrong, forcing Hattie Carpenter to flee off-planet.
2 21 Became a Drifter (Barbarian).
2 25 Attempted a risky adventure and was injured.
2 25 Nearly killed. Owe 40,000 for medical bills.
3 25 Continued as Drifter (Barbarian).
3 28 Find valuable salvage.
3 29 Promoted to Drifter (Barbarian) rank 1.
4 29 Continued as Drifter (Barbarian).
4 30 Attacked by enemies and injured.
4 30 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4 30 Gain Enemy if Hattie Carpenter don't already have one.
5 33 Continued as Drifter (Barbarian).
5 37 Drafted into Star Marine
5 37 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
6 37 Became a Marine (Star Marine) with the new title Marine.
6 40 A mission goes wrong and Hattie Carpenter is stranded behind enemy lines. Ejected from the service.
7 40 Failed to qualify for Merchant Marine (Merchant).
7 40 Switched to Drifter (Wanderer).
7 43 Offered job by a patron. Now owe him a favor.
8 44 Failed to qualify for Corporate (Citizen).
8 44 Submitted to the draft.
8 44 Became a Scout (Courier).
8 48 A new romantic starts. Gain an Ally.
8 48 Promoted to Scout (Courier) rank 1 with the new title Scout.
9 48 Continued as Scout (Courier).
9 51 Spend several years jumping from world to world in Hattie Carpenter's scout ship.
10 52 Continued as Scout (Courier).
10 53 When dealing with an alien race, Hattie Carpenter have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11 56 Continued as Scout (Courier).
11 57 Hattie Carpenter have no idea what happened to Hattie Carpenter – they found Hattie Carpenter's ship drifting on the fringes of friendly space.
11 60 Forced to muster out.
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