Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Injured. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Spend several years jumping from world to world in Helmer Clubb's scout ship. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Voluntarily left Explorer |
4 |
27 |
Became a Noble (Diplomat) with the new title Intern. |
4 |
31 |
Helmer Clubb manipulate and charm Helmer Clubb's way through high society. Gain a Rival and an Ally. |
4 |
31 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
5 |
31 |
Continued as Noble (Diplomat). |
5 |
35 |
Helmer Clubb manipulate and charm Helmer Clubb's way through high society. Gain a Rival and an Ally. |
5 |
35 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
6 |
35 |
Continued as Noble (Diplomat). |
6 |
36 |
Become deeply involved in politics on Helmer Clubb's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
39 |
Continued as Noble (Diplomat). |
7 |
43 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
43 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Go undercover to investigate an enemy. |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Helmer Clubb's work ends up coming home with Helmer Clubb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
48 |
Became a Drifter (Barbarian). |
10 |
51 |
Attacked by enemies and injured. |
10 |
51 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
10 |
51 |
Gain Enemy if Helmer Clubb don't already have one. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Barbarian). |
11 |
53 |
Helmer Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
56 |
Helmer Clubb refused an offer of inducements to betray Helmer Clubb's faith. Gain 6 enemies. |
12 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Continued as Believer (Mainstream Believer). |
13 |
60 |
Helmer Clubb is chosen to represent Helmer Clubb's faith in a vid show or other highly public forum. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |