Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Howard Hopkins's trade routes and contacts, forcing Howard Hopkins to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Entertainer (Performer). |
3 |
25 |
Join homeworld’s celebrity circles |
3 |
25 |
Gain a contact |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
30 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Howard Hopkins far from home. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scout (Explorer). |
6 |
37 |
Birth or Death involving a family member or close friend. |
6 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
39 |
Voluntarily left Explorer |
7 |
39 |
Became a Citizen (Colonist). |
7 |
40 |
Howard Hopkins gain experience in a technical field as a computer operator or surveyor. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
46 |
Gained a contact. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
51 |
Advanced training in a specialist field. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
52 |
A revolution, attack or other unusual event throws Howard Hopkins's life into chaos, forcing Howard Hopkins to leave the planet. |
11 |
52 |
Became a Drifter (Wanderer). |
11 |
53 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
55 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |