Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Hunter Bramer's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Hunter Bramer join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Flight). |
6 |
41 |
Vessel participates in a diplomatic mission. |
7 |
42 |
Continued as Navy (Flight). |
7 |
43 |
Lost eye or limb. Fully recovered. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
46 |
Attempted a risky adventure and was wildly successful. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
51 |
Hunter Bramer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Failed to qualify for Physician (Scholar). |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
55 |
Moved to a new world. |
10 |
55 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Voluntarily left Barbarian |
11 |
55 |
Retired. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Victim of a crime. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |