Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
33 |
Became a Scout (Courier). |
5 |
37 |
Irl Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irl Peck fail to help. Gain an Enemy. |
5 |
37 |
Psychologically damaged by Irl Peck's time in the scouts. |
6 |
37 |
Continued as Scout (Courier). |
6 |
41 |
Spend several years jumping from world to world in Irl Peck's scout ship. |
7 |
41 |
Continued as Scout (Courier). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Continued as Scout (Courier). |
8 |
46 |
Irl Peck's ship is damaged, and Irl Peck have to hitch-hike Irl Peck's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 3 Contacts. Gain 1 Enemies. |
8 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
49 |
Voluntarily left Courier |
9 |
49 |
Became a Scholar (Scientist). |
9 |
51 |
Make a breakthrough in Irl Peck's field. |
9 |
53 |
Forced to continue current assignment. |
9 |
53 |
Promoted to Scholar (Scientist) rank 1. |
10 |
53 |
Continued as Scholar (Scientist). |
10 |
56 |
Advanced training in a specialist field. |
10 |
57 |
Promoted to Scholar (Scientist) rank 2. |
11 |
57 |
Continued as Scholar (Scientist). |
11 |
60 |
Nearly killed. Owe 6,250 for medical bills. |
11 |
61 |
Promoted to Scholar (Scientist) rank 3. |