Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Gain Enemy if Irwin Chambers don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
31 |
Irwin Chambers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Irwin Chambers fail to help. Gain an Enemy. |
4 |
31 |
Irwin Chambers's ship is damaged, and Irwin Chambers have to hitch-hike Irwin Chambers's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
33 |
Spend several years jumping from world to world in Irwin Chambers's scout ship. |
5 |
36 |
Promoted to Scout (Surveyor) rank 2. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
40 |
Irwin Chambers's ship is damaged, and Irwin Chambers have to hitch-hike Irwin Chambers's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
41 |
Suffered a deep tragedy. |
7 |
44 |
Dropped out of the merchant academy. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
48 |
Spend several years jumping from world to world in Irwin Chambers's scout ship. |
8 |
48 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
49 |
Irwin Chambers's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
53 |
Psychologically damaged by Irwin Chambers's time in the scouts. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Irwin Chambers refused an offer of inducements to betray Irwin Chambers's faith. Gain 5 enemies. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |