Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Severely injured. Owe 1,250 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Isaiah Schmidt join a gambling circle on board. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Abuse Isaiah Schmidt's position for profit. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Isaiah Schmidt join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Gained a contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Gained a contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Given advanced training in a specialist field |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Risk Isaiah Schmidt's fortune on a possibility lucrative deal and win. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Embroiled in legal trouble. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Make an unexpected connection outside Isaiah Schmidt's normal circles. Gain a Contact. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |