Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Good fortune |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Drifter (Barbarian). |
2 |
32 |
Attacked by enemies that Issac Chapman easily defeat. |
2 |
32 |
Gain Enemy if Issac Chapman don't already have one. |
2 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
32 |
Continued as Drifter (Barbarian). |
3 |
34 |
Issac Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
34 |
Became a Rogue (Thief). |
4 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Continued as Rogue (Thief). |
5 |
40 |
A job goes wrong, forcing Issac Chapman to flee off-planet. |
6 |
40 |
Became a Scholar (Field Researcher). |
6 |
42 |
Assigned to work on a secret project for a patron or organisation. |
6 |
44 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
44 |
Attempted to change assignments. |
7 |
44 |
Failed to qualify for Scientist (Scholar). |
7 |
44 |
Continued as Scholar (Field Researcher). |
7 |
48 |
Entangled in a bureaucratic or legal morass that distracts Issac Chapman from Issac Chapman's work. |
7 |
48 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
48 |
Continued as Scholar (Field Researcher). |
8 |
52 |
Advanced training in a specialist field. |
8 |
52 |
Promoted to Scholar (Field Researcher) rank 3. |
9 |
52 |
Continued as Scholar (Field Researcher). |
9 |
53 |
Advanced training in a specialist field. |
10 |
56 |
Continued as Scholar (Field Researcher). |
10 |
58 |
Advanced training in a specialist field. |
10 |
60 |
Promoted to Scholar (Field Researcher) rank 4. |