Retired Combat Leader Jeremiah Lette  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 63 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 6 (0)111366
Uncaring, Abrupt, Overly thin
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Leadership 1
Mechanic 0
Melee 0
Persuade 1
Profession (Worker/Religion) 1
Recon 1
Stealth 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Entertainer Performer 12
Drifter Barbarian 02
Entertainer Artist 01
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 01
Believer Holy Warrior Combat Leader23
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Selmer George Enemy 0 3 0 0 Hanen (M/37)
Selmer George has life-changing event that creates new responsibilities.
Zola Leaby Rival 2 1 1 4 Swanfeh (F/17)
Margery Robinson Enemy 0 2 0 0 Kargol (F/75)
Eldridge Welch Enemy 0 4 2 4 Thaggeshi (M/93)
Eldridge Welch gains in influence.
Leo Harris Contact 1 2 0 1 Thaggeshi (F/69)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1 19 Gain rebels as Enemy
2 19 Became a Entertainer (Performer).
2 23 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 23 Promoted to Entertainer (Performer) rank 1.
3 23 Continued as Entertainer (Performer).
3 24 Public opinion turns on Jeremiah Lette.
4 24 Became a Drifter (Barbarian).
4 25 Nearly killed. Fully recovered. Owe 20,000 for medical bills.
5 25 Failed to qualify for Broker (Merchant).
5 25 Continued as Drifter (Barbarian).
5 29 Jeremiah Lette do not know what happened to Jeremiah Lette. There is a gap in Jeremiah Lette's memory.
6 29 Switched to Entertainer (Artist).
6 33 One of Jeremiah Lette's pieces of art is stolen, and the investigation brings Jeremiah Lette into the criminal underworld.
7 33 Voluntarily left Artist
7 33 Switched to Drifter (Wanderer).
7 36 Jeremiah Lette run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 38 Jeremiah Lette have been following false teachings!
9 38 Switched to Drifter (Scavenger).
9 40 Nearly killed. Owe 17,500 for medical bills.
10 40 Aging Crisis. Owe 60,000 for medical bills.
10 40 Retired at age 40.
10 40 Switched to Believer (Holy Warrior) with the new title Hopeful.
10 41 A notable academic consults with Jeremiah Lette about a publication or documentary he is working on. Gain a Contact in academia.
10 44 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 44 Aging Crisis. Owe 30,000 for medical bills.
11 44 Continued as Believer (Holy Warrior).
11 46 Jeremiah Lette refused an offer of inducements to betray Jeremiah Lette's faith. Gain 1 enemies.
11 48 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
12 48 Aging Crisis. Owe 10,000 for medical bills.
12 48 Continued as Believer (Holy Warrior).
12 49 Jeremiah Lette aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 49 Aging Crisis. Owe 60,000 for medical bills.
13 49 Retired.
13 50 Victim of a crime.
14 53 Aging Crisis. Owe 10,000 for medical bills.
14 56 Gained a contact.
15 57 Aging Crisis. Owe 50,000 for medical bills.
15 61 Good fortune.
16 61 Aging Crisis. Owe 40,000 for medical bills.
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