Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Science (Life Sciences/Psionicology) as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
29 |
Spend time with an alien race. Gain a contact. |
2 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
30 |
Continued as Drifter (Scavenger). |
3 |
34 |
Find valuable salvage. |
4 |
34 |
Continued as Drifter (Scavenger). |
4 |
35 |
Attacked by enemies that Jeremy Peck easily defeat. |
4 |
35 |
Gain Enemy if Jeremy Peck don't already have one. |
4 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
38 |
Continued as Drifter (Scavenger). |
5 |
40 |
Attempted a risky adventure and was wildly successful. |
5 |
42 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
42 |
Voluntarily left Scavenger |
6 |
42 |
Failed to qualify for Field Researcher (Scholar). |
6 |
42 |
Submitted to the draft. |
6 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
43 |
Befriended by a senior agent. |
6 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
46 |
Continued as Agent (Law Enforcement). |
7 |
50 |
Befriended by a senior agent. |
7 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
50 |
Continued as Agent (Law Enforcement). |
8 |
52 |
Go undercover to investigate an enemy. |
8 |
52 |
Hard times caused by a lack of interstellar trade costs Jeremy Peck Jeremy Peck's job. |
8 |
54 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
54 |
Voluntarily left Law Enforcement |
9 |
54 |
Failed to qualify for Physician (Scholar). |
9 |
54 |
Switched to Drifter (Wanderer). |
9 |
57 |
Find valuable salvage. |
10 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
58 |
Retired at age 58. |
10 |
58 |
Continued as Drifter (Wanderer). |
10 |
60 |
Good fortune |
10 |
62 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |