Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Jerry Risewell Jerry Risewell's job. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
A job goes wrong, forcing Jerry Risewell to flee off-planet. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Jerry Risewell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Jerry Risewell join a gambling circle on board. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
During a battle, defeat or victory depends on Jerry Risewell's actions. Jerry Risewell actions lead to an honorabe discharge. |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
48 |
Suffer from a life-threatening illness. |
9 |
48 |
Became a Scholar (Physician). |
9 |
49 |
Caught cheating in some fashion, advancing Jerry Risewell's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
49 |
A disaster leaves several injured, and others blame Jerry Risewell, forcing Jerry Risewell to leave Jerry Risewell's career. Gain a Rival. |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Gain an Enemy |
9 |
52 |
Promoted to Scholar (Physician) rank 1. |
10 |
52 |
Continued as Scholar (Physician). |
10 |
56 |
Make a breakthrough in Jerry Risewell's field. |
10 |
56 |
Forced to continue current assignment. |
10 |
56 |
Promoted to Scholar (Physician) rank 2. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scholar (Physician). |
11 |
57 |
Entangled in a bureaucratic or legal morass that distracts Jerry Risewell from Jerry Risewell's work. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |