Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Johnnie Parlow went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
6 |
38 |
Voluntarily left Performer |
6 |
38 |
Became a Scout (Explorer). |
6 |
41 |
When dealing with an alien race, Johnnie Parlow botch an opportunity to gather extra intelligence about them. |
6 |
41 |
Johnnie Parlow's ship is damaged, and Johnnie Parlow have to hitch-hike Johnnie Parlow's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 4 Contacts. Gain 1 Enemies. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
48 |
Drafted into Merchant Marine |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
11 |
57 |
Switched to Drifter (Scavenger). |
11 |
60 |
Johnnie Parlow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |