Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
23 |
Entangled in a bureaucratic or legal morass that distracts Johnson McRae from Johnson McRae's work. |
3 |
24 |
Voluntarily left Scientist |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Johnson McRae's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Johnson McRae's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Attempted a risky adventure and was wildly successful. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Betrayed by a friend. One of Johnson McRae's Contacts or Allies betrays Johnson McRae, ending Johnson McRae's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Opponents of Johnson McRae's belief system ambush Johnson McRae. |
10 |
52 |
Nearly killed. Owe 35,000 for medical bills. |
11 |
52 |
Switched to Drifter (Scavenger). |
11 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
54 |
Failed to qualify for Merchant Academy. |
12 |
54 |
Continued as Drifter (Scavenger). |
12 |
57 |
Johnson McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
61 |
Johnson McRae faith enjoys an explosion of popularity largely thanks to Johnson McRae's efforts. |
13 |
61 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |